Home › Forums › Global Domination v3 Forum › Suggestions › Naval Changes
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ernie.
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3rd April 2019 at 4:38 pm #338
LarryBurstyn
ParticipantAllow naval units to move thru “enemy” naval units (not stay in same hex or attack from same hex) without revealing their presence.
Many times in war the fog of war allowed naval units to “miss” each other even when they were close to each other. (Local storms, night time blindness, etc.,)…of course radar would lessen this effect but not negate it entirely. (WWII radar did not work well in storms) This was especially true with subs.
Both my suggestion are put up for discussion and hopefully other suggestions will be made.
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4th April 2019 at 8:58 pm #348
ernie
KeymasterI wouldn’t mind this at all. Unfortunately not something I can do. If it can be done for neutral units passing each other, surely it can be done for units at war with each other too.
Personally I would settle for subs being able to do it, and ships when fleeing an encirclement. Never heard of ships being encircled before, at least not in modern times.
Another one of my thoughts would be that it would be nice if ships had a reaction range, where they could either move to intercept forces or move away if they met something they couldn’t handle. This reaction range could be thought of much in the same way as fighters intercept range, … and you could make players able to choose how the naval taskforce would react.
Also would love if I could make Naval spotting range, at sea, bigger than naval spotting range over land. It feels wrong that a destroyer group can see several hundred kilometers (or similar amount of miles) into land. But it feels wrong that a task force cannot detect ships that are closing in, over a bigger distance, during a whole month.
One would think that they had spotter planes (some destroyers did, and even some subs). Or a destroyer screen… or even intel from ports. This could easily explain the larger spotting range over sea.
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AuthorPosts
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AuthorPosts
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3rd April 2019 at 4:38 pm #338
LarryBurstyn
ParticipantAllow naval units to move thru “enemy” naval units (not stay in same hex or attack from same hex) without revealing their presence.
Many times in war the fog of war allowed naval units to “miss” each other even when they were close to each other. (Local storms, night time blindness, etc.,)…of course radar would lessen this effect but not negate it entirely. (WWII radar did not work well in storms) This was especially true with subs.
Both my suggestion are put up for discussion and hopefully other suggestions will be made.
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4th April 2019 at 8:58 pm #348
ernie
KeymasterI wouldn’t mind this at all. Unfortunately not something I can do. If it can be done for neutral units passing each other, surely it can be done for units at war with each other too.
Personally I would settle for subs being able to do it, and ships when fleeing an encirclement. Never heard of ships being encircled before, at least not in modern times.
Another one of my thoughts would be that it would be nice if ships had a reaction range, where they could either move to intercept forces or move away if they met something they couldn’t handle. This reaction range could be thought of much in the same way as fighters intercept range, … and you could make players able to choose how the naval taskforce would react.
Also would love if I could make Naval spotting range, at sea, bigger than naval spotting range over land. It feels wrong that a destroyer group can see several hundred kilometers (or similar amount of miles) into land. But it feels wrong that a task force cannot detect ships that are closing in, over a bigger distance, during a whole month.
One would think that they had spotter planes (some destroyers did, and even some subs). Or a destroyer screen… or even intel from ports. This could easily explain the larger spotting range over sea.
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