GD 1938 v3

The ATG mod

Japan

Viewing 16 reply threads
  • Author
    Posts
    • #259
      AlexAlex
      Participant

      I am playing Japan in two games. I think Japan needs to put a lot of resources into China in the first two years and then concentrate on her Navy because of the Western Threat.

    • #274
      ernieernie
      Keymaster

      Speaking purely as a designer of the game, I find it interesting that most people seem to want to beat the Chinese completely. When viewing the victory conditions, all the Axis needs to do, is to keep China broken. I guess the best defense is a good offense. Still I think that leaves most players at the mercy of the US, as the Navy is not a high priority… at least that is how I have experienced it. I would love to hear more from others.

    • #278
      BomburBombur
      Participant

      Historically, Japan was never able to beat the Chinese. In GD1938, the war in China becomes a horrific bloodbath if Japan cannot advance in the first turns, as China is able to recruit 400-500 infantry units each turn. I´m already in this situation in my game vs. Armoured Lion. I feel Japan must attempt a massive land based effort in the first 10 turns, if Japan delivers a deadly blow to China, then it´s time to invest in the Navy. The Japanese player also can build strategic bombers to destroy China supply sources. The good range of the Ki-43 helps, but the Japanese medium bombers have a limited payload. Maybe the development of heavy bombers would be useful.

    • #281
      AlexAlex
      Participant

      I think there comes a time when Japan stops messing around in China and starts producing a navy, and airforce, and ground troops to take islands in the Pacific.

      Ron

    • #282
      AlexAlex
      Participant

      I would like to know if any one has gotten into the Pacific war with the US as Japan?

      Ron

    • #283
      MariusMarius
      Participant

      I am in a game as Japan. The game is entering Jan 1944. Japan completely conquered China at least a year ago. Then the Soviets loaned China a lot of equipment and troops and took back a couple of cities. The Soviet threat has been contained and emphasis is now on the navy and naval air. USA neutrality just ended in the Fall of 1943 but the USA has not cut off fuel nor declared war. last turn Japan declared war on France/GB and took Hongkong, Hanoi, and Hanoi mines. Next turn Japan will probably declare war on USA.
      One note. In this game the soviet transfer card did not work so China did not get any Soviet tanks nor did they get many Allied forces. If they had received support I doubt that China would have been conquered.

    • #292
      AlexAlex
      Participant

      Did you just concentrate on China? The US Navy must be big by now. How are you going to cope with battling the US?

      Ron

    • #307
      MariusMarius
      Participant

      Yes I did concentrate on China. I had China conquered in late 1941 or early 1942 which was about the time the USA should have been able to break neutrality. I was surprised by Russian intervention and I had to concentrate on better tanks and bombers for almost another year to push them back. Now I am back on track with the best technology available for naval warfare.

      I have played the USA several time in V2 and by the time the USA breaks neutrality production is at about 300% and nearly all cities are maxed out with annexes. In V2 the USA will always win if the war is not over before they end neutrality. In V3 this imbalance has been addressed. USA production is severely limited until neutrality ends. For instance in the game I am talking about, the USA production level is only at 100% at the end of 1943. This is far less than any of the other countries.

      Also Japan is not that easy to conquer. The Japanese navy has a powerful punch both in battleships and carrier based planes. Add a lot of Sub III, DD III Long range naval patrol and bombers makes a formidable defense. This combination can sink entire fleets in one or two turns.

    • #327
      AlexAlex
      Participant

      Has any player tried to get a stalemate in the Pacific with Japan vs. Us?

      Ron

    • #328
      ernieernie
      Keymaster

      I don’t think anyone has tried it yet. I am basing this one two things. First it comes up in the mid to late game, and most games don’t seem to have gone that far (yet), and the second thing is that with people choosing the historic isolationism, rather than short or default, they are causing the US to enter late.

    • #331
      MariusMarius
      Participant

      Correction to my post above The game just entered 1943 not 1944. Last turn Japan declared war on USA and took 2 cities in the Philippines and bombarded Manila.

    • #358
      Armoured LionArmoured Lion
      Participant

      My experience is limited with mid to late war… my games have mostly ended for one reason or another. So anything I say is projection:

      I agree on the above that Japan must set China on its heels or Japan is in serious trouble. Multiple fronts and fear or landings is key in my mind for Japan. While they dominate the sea and land they must be aggressive even at the cost of blood. Once China digs in and starts bolstering its forces, Japan will be sorely pressed if they haven’t taken territory. I think though that Germany plays a key role. They must put a load of pressure everywhere to force the Soviets to not be able to focus on helping China and also to draw the US to the Western Front. As far as China goes, 5 fronts goes a long way towards thinning China’s forces and allowing breakthroughs. Also, a key element is using false and diversionary fronts.

      Just my two cents…and again much of it is limited.

    • #364
      MariusMarius
      Participant

      I have played Japan a number of times in both V2 and V3. Japan has a very poor economy at the start and it takes a while to get new build the economy and catch up on technology. Japan can barely handle the Chinese even when Russia does not give them aid. With Russia, USA, France, and GB sending forces, japan really has a difficult time making any progress. As Japan I really worry about a Soviet attack. Japan could not withstand another front in China.

    • #373
      AlexAlex
      Participant

      I think Japan needs to conquer one more city in Communist China and they will be gone. Finally broke through the Chinese lines in the North. I am going to have to ease down sending troops there because I need to build a monstrous Navy for the Pacific. I would not like the US zooming through the Pacific and get right onto Japans doorstep. How does the Naval Battles go vs. the US? Any one been through some yet?

      Ron

    • #379
      Armoured LionArmoured Lion
      Participant

      For me, Japan needs to inch their way forward. Bombard, take a hex lock it down. China ha a hard time launching assaults unless you are overexposed. Japan, when upgraded to R2 and is using Art2, can inch forward and gain decent ground over a year. This is why I like 5 fronts. It forces China to thin out. But, you must make sure you aren’t overstretched and attacked from many sides. I agree with Marius completely, but this is why early aggression and cutting off Chinese forces in Rd 1 is key. The deserts in the north is open terrain and a nice killing ground. If in the east you can piece the wood and separate the north from the south you can get a nice advantage. They are light woods there and not too hard to crack. I stay away from mountain assaults for the most part. You lose too many in those fights… sometimes though given the situation and strategy you might have to though…

    • #432
      lordlau1lordlau1
      Spectator

      New game going now – Japan is in late 1938. Will be interesting to see how the war progresses in this V3 against high quality opponents. I’ll report back here any tips or ideas I come up with or try. Hello Bombur and Armoredlion – long time no talk.

    • #448
      MariusMarius
      Participant

      Watch out for foreign aid. I have been stymied as Japan by the influx of many armored vehicles supplied by Russia(BT-7), USA(Grayhounds) and France(AMR’s and Soumas)

  • Author
    Posts
    • #259
      AlexAlex
      Participant

      I am playing Japan in two games. I think Japan needs to put a lot of resources into China in the first two years and then concentrate on her Navy because of the Western Threat.

    • #274
      ernieernie
      Keymaster

      Speaking purely as a designer of the game, I find it interesting that most people seem to want to beat the Chinese completely. When viewing the victory conditions, all the Axis needs to do, is to keep China broken. I guess the best defense is a good offense. Still I think that leaves most players at the mercy of the US, as the Navy is not a high priority… at least that is how I have experienced it. I would love to hear more from others.

    • #278
      BomburBombur
      Participant

      Historically, Japan was never able to beat the Chinese. In GD1938, the war in China becomes a horrific bloodbath if Japan cannot advance in the first turns, as China is able to recruit 400-500 infantry units each turn. I´m already in this situation in my game vs. Armoured Lion. I feel Japan must attempt a massive land based effort in the first 10 turns, if Japan delivers a deadly blow to China, then it´s time to invest in the Navy. The Japanese player also can build strategic bombers to destroy China supply sources. The good range of the Ki-43 helps, but the Japanese medium bombers have a limited payload. Maybe the development of heavy bombers would be useful.

    • #281
      AlexAlex
      Participant

      I think there comes a time when Japan stops messing around in China and starts producing a navy, and airforce, and ground troops to take islands in the Pacific.

      Ron

    • #282
      AlexAlex
      Participant

      I would like to know if any one has gotten into the Pacific war with the US as Japan?

      Ron

    • #283
      MariusMarius
      Participant

      I am in a game as Japan. The game is entering Jan 1944. Japan completely conquered China at least a year ago. Then the Soviets loaned China a lot of equipment and troops and took back a couple of cities. The Soviet threat has been contained and emphasis is now on the navy and naval air. USA neutrality just ended in the Fall of 1943 but the USA has not cut off fuel nor declared war. last turn Japan declared war on France/GB and took Hongkong, Hanoi, and Hanoi mines. Next turn Japan will probably declare war on USA.
      One note. In this game the soviet transfer card did not work so China did not get any Soviet tanks nor did they get many Allied forces. If they had received support I doubt that China would have been conquered.

    • #292
      AlexAlex
      Participant

      Did you just concentrate on China? The US Navy must be big by now. How are you going to cope with battling the US?

      Ron

    • #307
      MariusMarius
      Participant

      Yes I did concentrate on China. I had China conquered in late 1941 or early 1942 which was about the time the USA should have been able to break neutrality. I was surprised by Russian intervention and I had to concentrate on better tanks and bombers for almost another year to push them back. Now I am back on track with the best technology available for naval warfare.

      I have played the USA several time in V2 and by the time the USA breaks neutrality production is at about 300% and nearly all cities are maxed out with annexes. In V2 the USA will always win if the war is not over before they end neutrality. In V3 this imbalance has been addressed. USA production is severely limited until neutrality ends. For instance in the game I am talking about, the USA production level is only at 100% at the end of 1943. This is far less than any of the other countries.

      Also Japan is not that easy to conquer. The Japanese navy has a powerful punch both in battleships and carrier based planes. Add a lot of Sub III, DD III Long range naval patrol and bombers makes a formidable defense. This combination can sink entire fleets in one or two turns.

    • #327
      AlexAlex
      Participant

      Has any player tried to get a stalemate in the Pacific with Japan vs. Us?

      Ron

    • #328
      ernieernie
      Keymaster

      I don’t think anyone has tried it yet. I am basing this one two things. First it comes up in the mid to late game, and most games don’t seem to have gone that far (yet), and the second thing is that with people choosing the historic isolationism, rather than short or default, they are causing the US to enter late.

    • #331
      MariusMarius
      Participant

      Correction to my post above The game just entered 1943 not 1944. Last turn Japan declared war on USA and took 2 cities in the Philippines and bombarded Manila.

    • #358
      Armoured LionArmoured Lion
      Participant

      My experience is limited with mid to late war… my games have mostly ended for one reason or another. So anything I say is projection:

      I agree on the above that Japan must set China on its heels or Japan is in serious trouble. Multiple fronts and fear or landings is key in my mind for Japan. While they dominate the sea and land they must be aggressive even at the cost of blood. Once China digs in and starts bolstering its forces, Japan will be sorely pressed if they haven’t taken territory. I think though that Germany plays a key role. They must put a load of pressure everywhere to force the Soviets to not be able to focus on helping China and also to draw the US to the Western Front. As far as China goes, 5 fronts goes a long way towards thinning China’s forces and allowing breakthroughs. Also, a key element is using false and diversionary fronts.

      Just my two cents…and again much of it is limited.

    • #364
      MariusMarius
      Participant

      I have played Japan a number of times in both V2 and V3. Japan has a very poor economy at the start and it takes a while to get new build the economy and catch up on technology. Japan can barely handle the Chinese even when Russia does not give them aid. With Russia, USA, France, and GB sending forces, japan really has a difficult time making any progress. As Japan I really worry about a Soviet attack. Japan could not withstand another front in China.

    • #373
      AlexAlex
      Participant

      I think Japan needs to conquer one more city in Communist China and they will be gone. Finally broke through the Chinese lines in the North. I am going to have to ease down sending troops there because I need to build a monstrous Navy for the Pacific. I would not like the US zooming through the Pacific and get right onto Japans doorstep. How does the Naval Battles go vs. the US? Any one been through some yet?

      Ron

    • #379
      Armoured LionArmoured Lion
      Participant

      For me, Japan needs to inch their way forward. Bombard, take a hex lock it down. China ha a hard time launching assaults unless you are overexposed. Japan, when upgraded to R2 and is using Art2, can inch forward and gain decent ground over a year. This is why I like 5 fronts. It forces China to thin out. But, you must make sure you aren’t overstretched and attacked from many sides. I agree with Marius completely, but this is why early aggression and cutting off Chinese forces in Rd 1 is key. The deserts in the north is open terrain and a nice killing ground. If in the east you can piece the wood and separate the north from the south you can get a nice advantage. They are light woods there and not too hard to crack. I stay away from mountain assaults for the most part. You lose too many in those fights… sometimes though given the situation and strategy you might have to though…

    • #432
      lordlau1lordlau1
      Spectator

      New game going now – Japan is in late 1938. Will be interesting to see how the war progresses in this V3 against high quality opponents. I’ll report back here any tips or ideas I come up with or try. Hello Bombur and Armoredlion – long time no talk.

    • #448
      MariusMarius
      Participant

      Watch out for foreign aid. I have been stymied as Japan by the influx of many armored vehicles supplied by Russia(BT-7), USA(Grayhounds) and France(AMR’s and Soumas)

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