GD 1938 v3

The ATG mod

Engineers

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    • #260
      AlexAlex
      Participant

      Engineers are crucial to any advance. Building airfields to support an offensive is needed along with bridges. I have not gotten past France yet, but having engineers is real important.

    • #261
      ernieernie
      Keymaster

      Engineers are indeed important. They serve a number of different functions.

        Engineers can:

        1. Build bridges
        2. Destroy bridges
        3. Build roads
        4. Cause Structural Damage to locations
        5. Repair Locations
        6. Build and upgrade Airbases
        7. Build complexes (factories)
        8. Build fortifications
        9. Build harbours

          Each of these abilities are important. Some would argue that their most important function is to build complexes since those give you more production, which is key in a lot of situations. Others would argue that their ability to build roads and bridges is invaluable for quick conquests along with airbases to allow for the Air forces to follow the advancing units, and provide air cover.

            Engineers become much more effective once they are mobilized. That is given enough trucks or halftracks so they move faster than walking speed. Engineers however are vulnerable. Losing any of them feels like a big blow. Also losing some of them might cause them to not be able to build what you want, since they have a maximum number of Engineering points (EPs) they can save up.

              Another thing to remember is that what they build, might well be used against you. Remember that before you build an airbase at a strategic point. Ask yourself, can this be used against me. Bridges of course are nice, but each bridge you build is another place that can be crossed by the enemy. Complexes are nice too, but not when they are pumping out enemy units.

            1. #308
              MariusMarius
              Participant

              You can never have enough engineers. You need them to support any advance by building airfields and making repairs to bridges and captured cities. You also need them to do the opposite when you are withdrawing.

            2. #341
              Armoured LionArmoured Lion
              Participant

              /Double thumbs up on this: “You also need them to do the opposite when you are withdrawing.”

          • Author
            Posts
            • #260
              AlexAlex
              Participant

              Engineers are crucial to any advance. Building airfields to support an offensive is needed along with bridges. I have not gotten past France yet, but having engineers is real important.

            • #261
              ernieernie
              Keymaster

              Engineers are indeed important. They serve a number of different functions.

                Engineers can:

                1. Build bridges
                2. Destroy bridges
                3. Build roads
                4. Cause Structural Damage to locations
                5. Repair Locations
                6. Build and upgrade Airbases
                7. Build complexes (factories)
                8. Build fortifications
                9. Build harbours

                  Each of these abilities are important. Some would argue that their most important function is to build complexes since those give you more production, which is key in a lot of situations. Others would argue that their ability to build roads and bridges is invaluable for quick conquests along with airbases to allow for the Air forces to follow the advancing units, and provide air cover.

                    Engineers become much more effective once they are mobilized. That is given enough trucks or halftracks so they move faster than walking speed. Engineers however are vulnerable. Losing any of them feels like a big blow. Also losing some of them might cause them to not be able to build what you want, since they have a maximum number of Engineering points (EPs) they can save up.

                      Another thing to remember is that what they build, might well be used against you. Remember that before you build an airbase at a strategic point. Ask yourself, can this be used against me. Bridges of course are nice, but each bridge you build is another place that can be crossed by the enemy. Complexes are nice too, but not when they are pumping out enemy units.

                    1. #308
                      MariusMarius
                      Participant

                      You can never have enough engineers. You need them to support any advance by building airfields and making repairs to bridges and captured cities. You also need them to do the opposite when you are withdrawing.

                    2. #341
                      Armoured LionArmoured Lion
                      Participant

                      /Double thumbs up on this: “You also need them to do the opposite when you are withdrawing.”

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